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Slide 1 - The Effects of Mobıle Applıcatıons on People
Slide 2 - OUTLINE INTRODUCTION MOBILE APPLICATION AREA CATEGORIES SMART PHONE SALES AND THE USES RATE OF DIFFERENT CATEGORY OF MOBILE APPLICATION NEGATIVE EFFECTS POSITIVE EFFECTS CONCLUSION
Slide 3 - INTRODUCTION At first mobile applications are simple. Calling. Messaging. Simple calculations. New applications can; Connect internet(Browser). Information of distance place. Social communication(facebook or twitter). Identfying location. Mobile Applications have Positive and Negative effects on people.
Slide 4 - MOBILE APPLICATION AREA CATEGORIES 1. Communications: Internet Browsing, SMS, Social Networking 2. Games: Puzzle/ Strategy, Cards /Casino, Action/ Adventure 3. Multimedia: Image viewer, Presentations viewers, Video Players 4. Productivity: Calendars, Calculators, Diary, Notepad /Memo/Word Processors, Spreadsheets 5. Travel: City guide, Currency converter, Translators, GPS/Maps, Weather app. 6. Utilities: Profile manager, Idle screen/Screen saver, Address book, Task manager, Call manager, File manager
Slide 5 - SMARTPHONE SALES Use of Smartphone shows uses of Mobile applications. In 2008, the global smartphone sales was 140 million, and the number of smartphones sold per year will be 422.96 million in 2013. Wireless Expertise expresses that by 2013 smartphone penetration will be approaching approximately 28-30% of the total mobile market in 2013.
Slide 6 - THE USES RATE OF DIFFERENT CATEGORY OF MOBILE APPLICATION The Nielsen company, released a survey in September 2010 has been published a report of downloading mobile application
Slide 7 - NEGATIVE EFFECTS OF MOBILE APPLICATIONS Addiction Problem Health Problem Physical problem Social problem Financial Problem Spend Time Problem
Slide 8 - ADDICTION OF MOBILE APPLICATION Because of social networking on mobile application people became addicted on these applications. Facebook Twitter Messenger Skype Most of the game and quiz impress people. Some of the games creates addicted people. People start to compete their results and they try to break records. Angry birds Fruit ninja Temple run
Slide 9 - HEALTH PROBLEM To much uses creates health problems on people. Two types health problem affects people. Physical problem Social problem
Slide 10 - PHYSICAL PROBLEM According too much use of applicaitons eyes, back and neck start to hurt. Little screen couses some problems; People try to focus screen this creates serious eyes problems. Moreover not suitable poses creates back and neck problem. And also more SMS and mail give a hurt for finger.
Slide 11 - SOCIAL PROBLEM People believe that most of application is advantage for sociality. But,mobile applications for sociality creates unsocial people. Because people who are addictive, spend more of daily time on their mobile applicaiton. People forget real communications. It makes people unsocial.
Slide 12 - FINANCIAL PROBLEM Most of the mobile applications are fee-paying.This situation creates financial problem for low income people. Also some of the applications which can used for playing online games or applications which permit to shoping online, make a financial problem effect on people.
Slide 13 - SPEND TIME PROBLEM Peolpe spent so much time on mobile applicaitons. While Web browsing fell 2.4%, from 72 minutes a day to 70 minutes, applicaitons grew up 35% from 94 minutes to 127 minutes. TV viewing remains same. Games, Social networking and Entertainment are 3 categories which are 80% of spending time. Games lead to with 43%, which equals to 55 min. per a day.
Slide 14 - POSITIVE EFFECTS HELP TO EDUCATION EASY DAILY LIFE HELP TO BUSINESS LIFE GAIN TIME EASY COMMUNICATION
Slide 15 - HELP TO EDUCATION Number of mobile applications allow users to perform multiple task anytime and anywhere. Students can download applicaitons to study whenever they want. 47% of students say they have used an applicaiton for learning. Students can answer questions, tweet questions, and look up information during class. 60% of students say they would pay up to $7.80 for an application to support learning.
Slide 16 - EASY DAILY LIFE In the daily life most of the area start to easier with mobile applications. For example;Cooking, banking, gps, weather conditions, dictionary,currency converter, translator and newspaper applications provide benefits for daily life.
Slide 17 - HELP TO BUSINESS LIFE Most of the mobile applications include business sector. Rialto,voice and video calling,mail service help to business life. Mobile applications gain the time for people especially business sector. For example, before the mobile app people often go to job vacation for important or unimportant situations.They lost of most time for unimportant situation, therefore mobile app provides gaining time.
Slide 18 - GAIN TIME Another mobile applicaiton positive effect is gain time. People who uses the neccessary applicaitons do not spent much time. For example, banking applicaitons used to tranfer money easly or used check the account, and also now a days this applicaiton’s uses in terms of credit cards. Sending and receiving important e-mails or SMS easly, without finding PC.
Slide 19 - EASY COMMUNICATION Voice and video calling applications provide easy communication between people. Send and receive e-mail. For example;different city or country or continent easily talk each other using mobile applications. Mobile Applications provides to communicate easly to disabled people.
Slide 20 - CONCLUSION While technological improves, the effects on the people has been increases. Mobile device and based on this issuse, mobile applicaitons has increases. Therefore, the effects on the people can seen easly, in terms of Positively and Negatively.
Slide 21 - THANK YOU
Slide 22 - Refence list "Mobile Application and Its Global Impact." International Journal of Engineering and Technology, December 2010. 24.12.2012 "The Effect of Context and Application Type on Mobile Usability: An Empirical Study." School of Computer Science and Information Technology RMIT University. 12.12.2012 " The App Effect" < http://theappeffect.org/> 14.12.2012 " Success Factors and Impacts of Mobile Business Applications" Forthcoming in International Journal of Electronic Commerce, 29.12.2003. < http://www.learningace.com/doc/649844/da2a77d2d368df6128b25c0f6a620603/ijec_mobilepilotstudy> 12.12.2012 http://www.insidemobileapps.com/category/analytics-2/ http://www.cbc.ca/news/technology/story/2012/10/12/f-ewallets-mobile-payments.html http://dmsp.ace.ed.ac.uk/blog/literaryhighstreet2012/2012/04/27/the-impact-of-mobile-technology-on-peoples-live/